Check the new video version please!!!
Forum Post: https://forums.unrealengine.com/showthread.php?51090-Blueprint-Inventory-System
This blueprint inventory system is designed to give developers an easy and customizable way to add an inventory to the game. Many types of inventory are easily available including:
-Limited weight, specific slot count.
-Limited weight, extendable slot count.
-Unlimited weight, extendable slot count.
-Unlimited weight, specific slot count.
–Items can have multiple stack sizes in all inventory types!
Developers can expect to find:
+An inventory blueprint containing the following functionality:
-Insertion/Removal of items.
-Item counting. -Inventory Expansion.
-Slot switching and manipulation.
+A generic item class from which all items must derive. This item class can be inherited and easily expanded to multiple item categories including simple items, weapons and even containers.
-Some examples of already created items and item classes like containers.
+A basic HUD is included for prototyping purposes. It includes display of inventory items, moving items between slots and dropping items in the scene.
+An example map showing-off the use of the inventory system. Character functionality is included as an example, like picking up items, dropping them and using them as well as opening containers placed around the map.
The core blueprints are very well commented and easily expandable/customized.
Multiple inventories and inventory types can exist in the world without issues.
Video Rating: / 5