Ship Designer: Create a blueprint

Check the new video version please!!!
Forum Post: https://forums.unrealengine.com/showthread.php?51090-Blueprint-Inventory-System

This blueprint inventory system is designed to give developers an easy and customizable way to add an inventory to the game. Many types of inventory are easily available including:

-Limited weight, specific slot count.

-Limited weight, extendable slot count.

-Unlimited weight, extendable slot count.

-Unlimited weight, specific slot count.

–Items can have multiple stack sizes in all inventory types!

Developers can expect to find:

+An inventory blueprint containing the following functionality:

-Insertion/Removal of items.

-Item counting. -Inventory Expansion.

-Slot switching and manipulation.

+A generic item class from which all items must derive. This item class can be inherited and easily expanded to multiple item categories including simple items, weapons and even containers.

-Some examples of already created items and item classes like containers.

+A basic HUD is included for prototyping purposes. It includes display of inventory items, moving items between slots and dropping items in the scene.

+An example map showing-off the use of the inventory system. Character functionality is included as an example, like picking up items, dropping them and using them as well as opening containers placed around the map.

The core blueprints are very well commented and easily expandable/customized.

Multiple inventories and inventory types can exist in the world without issues.
Video Rating: / 5

19 thoughts on “Ship Designer: Create a blueprint

  • September 27, 2017 at 7:49 pm
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    the wait is sooo suspenseful

  • September 27, 2017 at 8:12 pm
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    I can't wait!!!

  • September 27, 2017 at 8:17 pm
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    sieht super aus 😀 hoffe es kommt bald raus

  • September 27, 2017 at 8:24 pm
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    This does not work when you migrate it to a project. There are errors with item selection, and inventory on the active character.

  • September 27, 2017 at 9:11 pm
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    Ellinas?

  • September 27, 2017 at 10:01 pm
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    Upgrade it to 4.9 please

  • September 27, 2017 at 10:33 pm
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    how do i over ride the use function should i just delete whats in it or is there a certain way to do it?

  • September 27, 2017 at 10:56 pm
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    Great work i've tryed making an inventory system but i just couldnt get it right it was realy buggy so i ended up ripping out my code and buying this, its so much better than what i wouldve created and you got a +1 to your subs 🙂

  • September 27, 2017 at 11:07 pm
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    Hi, i have one question about background music, its awesome! What is the artist?

  • September 27, 2017 at 11:59 pm
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    I'm interested in purchasing this, have you updated this system to match the latest release of Unreal yet? Looking forward to hearing back from you.

  • September 28, 2017 at 12:44 am
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    Nice work! How do you handle the actors when they are being placed inside the inventory? Do they persist in the world and you e.g. just delete the StaticMeshComponent? Or do you use a different method?

  • September 28, 2017 at 12:54 am
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    if it takes so much for an upgrade to 4.7 i won;t buy it anymore i won;t wait 1 month if i need upgrade for a higher version laters

  • September 28, 2017 at 12:55 am
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    is this compatible with unreal engines 4.7 release? if so, I will buy it today.

  • September 28, 2017 at 1:20 am
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    I love this, but what if we have a sword in our inventory, and want to attach it to the player (for use in combat for example)? Or even a pistol that's in your inventory, that you want to actually equip to the player for use, and then store back in inventory when finished.

  • September 28, 2017 at 1:31 am
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    Thinking on buying this, still currently using 4.6, will update to 4.7 later. How well does this run?

  • September 28, 2017 at 2:06 am
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    Just bought it and it seems pretty awesome!! Its very cheap for the features that it offers!

  • September 28, 2017 at 3:00 am
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    upgrade it to 4.7 and i insta buy it

  • September 28, 2017 at 3:47 am
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    Looks great, when is this available?

  • September 28, 2017 at 4:01 am
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    Really nice work! I really like the fact that it is modular and you can place it in containers etc.. Well done!

Comments are closed.